Showing posts with label Advanced Heroquest. Show all posts
Showing posts with label Advanced Heroquest. Show all posts

Tuesday, January 28, 2020

On writing

A sideways jump from the usual topics dear reader, but I hope no less interesting. I've been thinking about content, ownership and copyright. Now I'm no legal eagle and I'm not going to get into the nitty gritty of that side of things, but when talking content you can't not brush up against the sweaty backpack carrying, black T-shirt wearing, monster that is copyright.

When I was a youngster playing Advanced Heroquest and there was no internet, (believe it kids!) once we had played the standard quests that came with the rules and the issues of White Dwarf I'd purchased, we made up our own. Now if I passed those on to a friend at school, would it be okay for one of GW's lawyers to step in and throw a cease and desist on me for doing so? Of course not and I would never suggest they would have done anything of the sort. Now in the age of internet, we all are writing extra scenarios and home rules for the products we play and then sharing them with "friends" across the world. Is it the same? Well, most likely not, if we're honest. It's probably a legal grey area and I'm no expert, I'm not claiming to be. Most companies probably allow it as it encourages their own product, only getting involved if they feel it gives their company a bad name. Then what if I had a blog full of Heroquest scenarios and it became super popular (just bear with me and pretend okay?) and I had thousands of readers and decided to monetorise my blog? I turn on Google Earnings and watch the pennies come in. Is that wrong? Well of course it is, I'd be making money off a property owned by GW. It's my work, but using their intellectual property. Yes it's a big company, but actually there are shareholders, hell I might even know some. I owe them some bank. Don't I? 

It's even easier to consider if I flip the scenario, if it were my own fictional universe, I think I would want some control at least. I guess I would be flattered if I wrote a sci fi novel and someone put some fan made rpg rules on the web set in my universe. If however they completely messed with my characters and changed them to how they felt they should act instead of staying in the spirit of the story I would be cheesed off. If they were selling those rules, or making money off their website where they were published? I'd be calling my solicitor. (or investigating if I could afford to call a solicitor.)

The lines become fainter when you are looking at historical wargaming. There is no intellectual property, just historical facts. But there are rules. How many different ways can you roll dice to get random results? Do you go with multiple sided dice or try and stick to easily available D6? I've dabbled in writing my own rules, sometimes "Frankensteining" others systems, sometimes starting from scratch. (The dream to publish an original work may happen one day.
) Sometimes I have to ask myself am I using a rule mechanic just because it is original or does it actually make the game work? The main thing I find is that all the best game mechanics have already been done. 

Of course the rules I do write that are original, I then have to decide whether to publish on here for free or clutch on to them with the hope they may have some potential for publication one day. Are they good enough? Are they original enough to not put me in copyright legal wranglings?

Luckily I don't have to worry too much about these scenarios. 
A. I'm not really on the radar of anyone right now, having a blog that has a minimal readership. (I don't even get Spam comments in my blog.)
2. I don't make any money off this, I do it for the ego of people reading my ramblings.
iii. I don't really have anything good enough yet for anyone to steal from.

So, to wrap up on this topic. I recently entered a competition to write a piece of fiction for the intro to a fantasy rulebook and my entry was not successful. (Obviously not otherwise you all would have heard about it already so much!) So, after putting a lot of effort into to the writing, I was wondering whether to hold on to the text and tweak it for some future use. Then I decided that it shouldn't sit on a hard drive but be out there to be read and I should move on and write something new. After all it isn't my universe I was writing about. So below is my short story. As always please comment at the bottom of the blog, I love feedback, it proves people are reading this and not just the spambots. Also it shows you have survived to the end. 

Dark Lord Dunmharu.

“The Gargoyles are restless my Lord!” Tareth the Mage shuffled into the candlelit throne room of the Dark Lord Dunmharu. The old Elf clutched the wall, hurrying to approach the master with his news. He eventually found himself at the foot of the throne and collapsed into a heap. “Something approaches.”
Dunmharu heeded the old man’s counsel. He may have lost his sight, but he saw in many other ways. 
“Show me.” Said the Dark Lord.
Tareth reached into his cloak and pulled out a corked bottle of liquid, throwing the contents onto the floor and muttering dark incantations. Images appeared in the puddle. A strange creature with features of a rat, but the size of a man, stood upright, walking on two feet. Clad 
in crude leather armour and carrying a rusty sabre, the creature’s red eyes shone in the almost darkness of the cellar in which it crept.
“What do you see, Master?”
“I know not. But I will not have it wandering about my cellars.” The Lord beckoned one of 
his guards and gestured to the image in the pool of liquid. “Find this creature and bring it to me.”
Once it had been found and brought before him Dunmharu asked the creature, “Do you speak?” Clad in chains, four guards stood around the beast, it struggled to break free. 
“I ssspeak.” Replied the rat.
“What are you?”
“I ssspeak.” The rat repeated. It hissed at the Dark Lord and struggled against its captors once more. The chief guard struck it across the back with the flat of his halberd and it stopped. 
“We Ratkin. We essscape.”
Dunmharu climbed down from his throne and approached the creature, he was curious where this Ratkin had come from, it was no creature of Pannithor that he knew of. Had those foul, bearded Dwarves been tinkering with nature again? It certainly had the stench of the Abyss. 
Dunmharu lifted its arm. The Ratkin’s scars, old and new, around its neck and wrists spoke of a life of captivity.
“Where have you come from?” he asked, examining a tattoo on its forearm. 
“We essscape.”

“I tire of it.” Said Dunmharu, “Take it away and throw it in an oubliette. Maybe if we find more out in the Wastes, we can put them to work.”
The Ratkin was dragged away screaming in protest. Dunmharu slouched back in his throne, Blind Tareth stood to go. “With your leave, I will retire, sire.”
“Of course, Tareth. You’ve earned a rest.”
Tareth began towards the exit, his stick scraping the flagstones to guide his way. Before he reached the door, a shadow dropped from the ceiling, knocking the old man forward towards 
the floor. The shadow was a second Ratkin, dressed in black rags. As Tareth fell the Ratkin drew a dagger across his neck. The blade did not cut deep, but the old man was dead moments after he hit the ground.
“Dirty Ssspellcasster!” screeched the second Ratkin. Dunmharu was already on his feet, sword drawn. The guards at the door were not as quick to react, but soon drew their blades and advanced on the creature.
“Leave it. This is my sport.” Commanded the Dark Lord, taking a step forward. His long, curved sword held out, arm up, blade pointed down. “How many of you are creeping about my halls?”
The rat bared yellow teeth, drew a second longer blade and leapt at Dunmharu. The Dark Lord parried the first strike. This creature showed some skill with the sword. The Ratkin managed to break away and pass through under his blade arm, clambering up onto the throne 
to gain some height. As the two swords clashed Dunmharu could see trace of poison had been applied to the edge of the blade, he knew he would have to avoid even a superficial cut from 
this assassin’s attacks. Kicking out the throne from under the Ratkin, parrying a lunge and a remise from the acrobatic beast, Dunmharu quickly lost interest in the humour of the fight.
He put all his strength behind a wrath blow down towards the Ratkin’s shoulder. The rat tried to block the strike, but its blade just snapped as Dunmharu’s heavier sword followed through, killing the beast.
At that moment the candles in the hall began to snuff out one by one, until it was pitch black. 
Then from the shadows multiple pairs of red eyes began to appear about the hall. Dunmharu smiled to himself.
“Now this is getting interesting.”

Sunday, April 7, 2019

Post, Post Apocalyptic show post

Another Salute has been and gone.

This dude just kept popping up everywhere.


I did as promised, I did some live posting on Facebook of the day, although not loads as I was too busy enjoying myself. The journey wasn't terrible after all. All the panic about DLR stations being closed and finding alternative routes didn't phase the brother in law and I in the end. We made good time and in fact arrived in the queuing hall before 9am, a record even! Brother in law even had time to grab a coffee at Canning Town.


As I posted yesterday, it was a pleasant surprise to receive two models in the grab bag as we went in this year:

The model on the left is from Archon Studio. I've not heard from them before and the freebie did its job as I was intrigued and paid them a visit. They seemed to have a couple of prototypes of models and a generic dungeon terrain piece for D&D etc. A couple of things that did seem weird about the dungeon prototype was that they were stating it held together with magnets (not included) and their initial designs showed gridding on the floor but the model did not. Not really helpful for roleplaying on I suggested, this was received with a shrug. I wonder if this is a company to watch or are they going too big too soon. The sprue for the freebie model looks interesting though, I shall see how it goes together.
I was determined this year to not just shop and so one activity I wanted to do join in on was the speed painting competition. Twenty minutes to paint a Walking Dead zombie. Not really my kind of model, but I was determined to give it a go. There was a really fun vibe at the table with some great friendly banter. I didn't win the round, but that didn't bother me at all, it was the most twenty minutes fun painting I have had in a long time. I am definitely doing it again next year.

Brains...

So, shopping wise, what did I get? Well, I didn't get everything I wanted. I forgot that Perry don't bring metal, so no BEF, but that can wait. I did get my Frostgrave wizards that were launched yesterday and I also picked up some Frostgrave Female warriors, so some mix and matching and I shall make a couple of Female wizards too.
I made a visit to Bad Squiddo and had a quick chat with Sophie from Needy Cat Games who was helping out. We discussed our shared love of the need to populate a tabletop dungeon with physical items and so of course I picked up some of the new pieces, I shall be using them for Advanced Heroquest.
This is two sets mixed together. The sculpts are awesome.

I grabbed a years subscription to Wargames Illustrated so with my £20 voucher for Warlord I picked up a new villain for my WW2 game. Captain America will have to come out of the deep freeze again!


 I picked up Halvdan from Hasslfree miniatures and a rather dramatic looking Custer from Black Scorpion.


I managed to meet up with the Illustrious Wargaming Opponent for a grand total of around five minutes, but as he is the wargamer I spend most time chucking dice with, we both didn't mind I'm sure. We both compared notes later and I'm sure will do so more later. I did manage however to meet up with some complete strangers at a Bloggers meetup. As I get older and grumpier I convince myself that I don't have the energy to meet new people but in reality I guess I can still have a slight attack of the shyness, so I gave myself a kick and followed through on the promise to meet up with some fellow online scribes. A brief meet, but I did get a few tips and it is nice to know I am not alone out there in the blogsphere.
Finally, I need to make an apology. In my last blog I suggested avoiding Forgeworld at Salute this year and I would like to apologise for this. Not for the suggestion to avoid them, but for suggesting that they would be there. After all my talk of researching my visit I just assumed GW would be at Salute and they weren't.

Sunday, September 23, 2018

A dungeon delving we will go.

Decorating your dungeon in this seasons must have.


Regular readers will know I am more of an Oldhammer Longbeard than a current GW fanboy, I like my fantasy bright and fun even when delving in dungeons looking for dragons to rob. I still have a place in my heart for a good old fashioned dungeon delve. I am currently in a small Pathfinder roleplaying group which I thoroughly enjoy, especially as I am not GMing, I can just turn up and roll my dice. Our current GM (my illustrious wargamer opponent) will readily admit he is not fully versed in Pathfinder lore and so has set the campaign in the old Warhammer World, a subject he and I both obviously have a lot of knowledge of, sometimes I have to bite my tongue as I know more than my character would. (The rest of our group are happily learning about this world and I don't want to spoil the surprises.)

Another reason I am happy I am not GMing is I can be lazy at learning rules. Pathfinder and D&D are systems that I have played, but I am definitely one of those players that is forever asking, what am I rolling? My illustrious opponent runs regular Rapid Fire games and again, I will openly admit I am no nearer to knowing the rules enough to play without constant support. One of the reasons I tend to write my own rules based on systems I already play, is because then I don't need to learn a new system. If there is a period in history I want to wargame and I have a ruleset that could cover it, why learn something new? So, why am I telling you all this? Well, I am beginning to get the GM itch again. I want to get the old Advanced Heroquest out of the cobwebs again, so at Colours this month, I bought some more resin furniture and as I painted it very quickly, I thought this would be an opportunity to give a thumbs up to this range, the Grendel Resin range from Coritani.

The first is what I bought this year, the armourers workshop, an excellent alternative to the plastic weapon rack that comes with the original Heroquest.


 Skaven and bulging Hero added to shot for scale.


Three pieces of resin furniture unpainted for £7.00 to me is a bargain. You can even buy them painted if you are a lazy painter. Next is a pub snug in three parts.

That Goblin is going to spill someones pint in a minute.

Every dungeon quest begins with our heroes meeting a random stranger in a dark and mysterious local tavern, well now we can that bar room brawl on the table. There is a nice medieval looking banquet table if you want to have that Errol Flynn moment with your Cavalier (that must be a D&D class, there was a Cavalier in the cartoon wasnt there?) you can swash buckles against the armies of darkness.
Shall I be mother?

Lastly, there is a Necromancers study. I am missing a piece in my photo, but there is also large torch against a wall display (see the website for what it looks like.)
 What this room needs, is a giant skull centrepiece.

I love these resin pieces, they take paint really well (something that resin as you know is notorious for not doing so.) so I will happily buy these unpainted and have them painted up in an evening or two.

Of course I now have to persuade the illustrious wargamer opponent and a few others to sit down for an evening and roll some D12's.