Finally some dusty looking target locks. These are designed for the X-Wing game, although it is always useful to have various types of tokens to hand for different reasons. You always need to indicate something in a game, whether it be an objective, or marking a unit as aiming or suppressed.
Playing with Lead
The continuing daring adventures in painting, gaming and all that craft
Sunday, May 4, 2025
TTCombat mystery box
Finally some dusty looking target locks. These are designed for the X-Wing game, although it is always useful to have various types of tokens to hand for different reasons. You always need to indicate something in a game, whether it be an objective, or marking a unit as aiming or suppressed.
Tuesday, April 22, 2025
Salute round up
When the show opened we decided to head immediately to the opposite end of the hall and work our way backwards. A great tactic to avoid the crowds at the beginning of the show (maybe I shouldn't be telling you all this for next year.) This choice did mean that we hit up Rogue Hobbies stand at the start of the show so I got to have a chat with Louise (Savage Orc Guy) who is on one of my favourite YouTube casts, Jugz.
Concentrating |
The basic set has a mousemat ring |
"So, I throw you out of the ring" |
I apologise that I cannot remember the chaps name, but he did his job well, as despite losing the game I opted to go all in and buy the core game and a couple of extra wrestlers. I also upgraded to an mdf ring and had it built the day after Salute:
Just needs a lick of paint |
I have managed to make a start on my wrestlers |
It's a quick fun game and I am already eyeing up some more of the characters.
I am looking forward to the release of the new model in the middle of this shot which I am sure will also intimidate me for a while once purchased.
I really wanted to get loads of close up shots of this, but they all came out terrible |
I managed to briefly say hello to some online friends from the blogsphere (very briefly as i wanted to get to the next panel) and we did also manage to meet up with the Illustrious Opponent as well. I had great fun even though as per usual it was an unseasonably warm day. I have heard on the internet grapevine that the day was a massive success for most folks, attendance numbers were in the post 7 thousands and close to maxing out the venue capacity, the South London Warlords should be proud of their efforts.
Sunday, February 23, 2025
Punk Wargaming
The world of wargaming has always been a little bit punk. Bear with me as I give my argument.
“The punk ethos is primarily made up of beliefs such as non-conformity, anti-authoritarianism, anti-corporatism, a do-it-yourself ethic, anti-consumerist, anti-corporate greed, direct action, and not "selling out".” - Wikipedia.
All right, maybe not all these things, but I would definitely say the non-conformity and do-it-yourself ethic have always been there. When addressing this topic it is difficult to not address the great big Oliphaunt in the room, Games Workshop, so we may start with them. Early days of GW were what I would call punk. The adopting of sci-fi and fantasy themselves in a wargaming setting were definitely not the accepted norm in the hobby at the time.
Up until that point wargaming was mostly re-enactment of real historical settings. The industry itself was still very small and a lot of hobbyists were casting their own soldiers in lead in sheds and kitchens across the country (something I think of as a little bit punk too.)
These actual punks appear in the first edition of 40k, Rogue Trader |
Going forward through the eighties with the actual birth of punk, we have the release of GW’s sci fi game Warhammer 40,000 Rogue Trader. Is it a coincidence that another British home grown success, the comic 2000AD had a similarly named title. Another company that had a punky anti-establishment feel to it.
Another image from Rogue Trader, real punk vibes |
Early GW games had their own limitations due to the range of products not covering everything required, so there has always historically been an encouragement of colouring outside the lines by the hobby including scratch building or “converting” as the slang was at the time. This was also partly due to the inclusion of randomness in some of the rule sets. I am guessing this is something that bled over from early roleplaying games like Dungeons and Dragons where players liked the dice to decide what their characters attributes were.
Random ability table from Rogue Trader |
Still a popular game today, Mordheim encouraged scratch building your gangs as well as buying the provided kits. |
The possessed gang could even gain mutations, definitely something that needed a bit of hobby converting! |
As GW became a shareholder led business, they themselves have become the corporate, consumerist entity that punk is “anti” so it obviously leads to these attitudes being less encouraged. I’m not completely against this, when a company grows and has to start ensuring that it has a guaranteed business certain decisions have to be made. The company still has a place in the hobby, it definitely is the gateway drug into a large community that definitely would suffer without it.
The Freebooterz expansion rulebook had a whole army list of Ork/Genestealer hybrids that could only be played with conversions. There were no models! |
So, what is Punk Wargaming now? Well, I think I have come up with a definition.
Punk Wargaming – Wargaming with the rule of cool. Not always using models for their intended purpose. Scratch building and converting models. Finding a way to play a game in your own budget. Playing to tell a story rather than win a game.
Not all of the above is required to be a Punk Wargamer. But having the attitude to accept these things in your opponent as well as yourself is probably enough to cover it. So, how do I join the gang I hear you ask? Well, luckily in this current world of the World Wide Web, PDF's, self publishing, 3D printing, it is easier than ever to be a Punk.
Firstly there are a lot of rule sets out there now for whatever your budget. There are free rules from the likes of the 28 community who I would definitely say are Punk Wargamers. There are various self published rules out there that expect you to find your own models.
Self published skirmish cyber-punk rules from Wargamer Punk Patrick Todoroff |
Thursday, January 30, 2025
New year new models
The leadpile of potential never seems to dwindle. I am forever getting distracted by new shiny things, there is always something on my painting tray.
I even got temporarily distracted by thus Gundam malarkey. I'll admit, the original cartoon is pretty good, even if I can't watch whilst painting. It's in the original Japanese, so I can't read the English subtitles whilst painting. For Christmas I did get my first kit and it have to say, all those comments on YouTube about the high quality of the kits is not an exaggeration. The amount of toy soldier kits I've tried to glue together (not mentioning any specific company) and things have just not quite fit right. Gundam kits are so precision they don't even need glue. Yet somehow they also stay together once constructed.
I went for a High grade kit which is 1/144 scale (not the simplest difficulty but far from the highest grade either!)
Strike Rouge |
Thursday, December 5, 2024
On escalation
I have had many a discussion with my fellow club members lately on attitudes towards a wargame. As a player, what is it that you are trying to achieve when you play. There are many answers, none of which are wrong, it all depends on the individual. Some aren't even of the same category, or can be achieved simultaneously.
There is the need to win, the meta-gamer if you will. This is not neccessarily a bad thing, as long as your opponent is in agreement that this is the goal, it can still be enjoyable for both opponents. Trying to win a game by finding the best interpretation of the rules, but not breaking them, can be a fun past time. The best example I can think of for this is competitive collectable card games like Magic the Gathering. Trying to find a great game winning combo is part of the fun and is applauded in some circles. Always using that same unbeatable deck every week at a friendly, non competitive club meetup however is probably going a little far.
Regular readers will know I like to play a wargame to tell the story, I like to think I don't mind if I win or lose and most of the time that is the truth. Of course there are occassions when an unfair loss still gripes me, I'm only human after all. These occassions are worse though when the opponent wins by insisting on playing outside the spirit of the rules. No ruleset is completely full proof, especially if it is a first draft of those rules and sometimes the author fails to account for a situation the players find them in and this can be exploited. If the exact wording of a rule does not cover every situation, some people have been known to try and exploit that. I like to think that my fellow players would like to play fair however, agree what is the most fair result in the spirit of the game or what should be the most likely outcome if this were a real life situation. Failing that, a dice roll off should sort it out. Arguing for the sake of the win does not a fun game make. I would rather lose the game and continue than get stuck in an evening of flicking through a rulebook trying to find precident.
At our club we have been playing a lot of Warhammer the Old World. Now warhammer fantasy is an established ruleset with plenty of previous editions. You would think that would mean the authors have plenty of reference to get a perfect, unflawed ruleset. It still however, does have some rules that are not fully clear and open to multiple interpretation. There are also flaws that mean the game can lose some balance. Having two different armies with exact same point values does not neccessarily create a fair balanced game reliant only on tactical generalship. There is still an advantage to be made on your choice of army list. Now, some may say that is part of the fun of the game and I would agree to some extent. Getting the best combinations of units and magic items is a lot of fun. But, just like the above games of Magic the Gathering, once that killer combination has been found, it is not neccesarily fun to play against. As a group we do try and "play fair" otherwise what is the point.
Temptation has become a bit too great though sometimes. We have got stuck in some kind of arms race. Every week one of our players will add a new gribbly beasty to their army in response to the previous weeks game. Myself included, I did succumb to temptation and solely for the fun of it I did field a chaos army list containing two dragons. I did prewarn my opponent and it is definitely not something I would do regularly, these multi-wound, flying, combat specialists are just too much of a game changer and take away the fun if they are not countered by a different tactic (if someone knows a good solution let me know!)
We rarely tot up victory points in these games, mostly games are declared a draw due to the fun that was had and the story that was told. On the occassions that there is a clear winner I like to think no grudges are ever held. (Apart from the compulsory fictional entrants to the book of grudges held by the Dwarf Lords, obviously.) Sometimes decisions in game are made even because they create the most fun.
It might not have been the best tactical decision, but we all wanted the dragons to get stuck into combat |
All of us need reminding sometimes why we are playing a game, myself included. Next time you are finding yourself rolling dice, take a second to notice how the game is fairing for your opponent as well as yourself. You may be having a great time wiping out their entire existence on the table, but that may not be as much fun for them.
Unless you are playing Monopoly, in which case, they knew what they were letting themselves in for when you started. Put those hotels on Mayfair and finish that game as soon as possible so everyone can go have some mulled wine and watch Doctor Who.
Monday, September 16, 2024
And its all over for another year
Saturday the 14th of September saw this years Colours Wargames show hosted by Newbury and Reading Wargames Society. This being the club’s 50th year we wanted to put on a great show. The club are not specifically a historical society as we have had to change with the times to keep up membership. Three floors were taken up at Newbury’s racecourse main grandstand, two floors crammed with traders and a third floor full of excellent demonstrations of recreations of battles from history in various scales. Battles included Salamanca in 28mm, Abbeyville in 3mm (a crazy scale if you ask me) and the Battle of Downham Station pitting the Prussian ArmyKorp against the home Brits. The overall winner of best in show however went to Magrathea group and their Burrows & Badgers game, Siege of Lunedin. The Leggatts, father and son, came second with Salamanca.
Attendance numbers were significantly up from last year, to where finding a space to park a car nearly became an issue. The club have been making a pointed effort to make sure the day has something for everyone, including a board game café where families can sit for a spell and maybe build railways across Europe. This was a brand new idea last year which I admit was under used in its first year, but this year it was super popular. In this authors opinion I think clubs need to start thinking about the changing trends in the hobby. Yes it would be great to have a show that was entirely focused to just historical gaming, but I think it would be tricky these days to maintain that. If we want enough people to come and support the show, things like the board games café can encourage a wider demographic to attend, we can then show them the virtues of the more traditional tables and keep the hobby going. It isn't just wargaming, a lot of hobbies are in danger of ageing out and not appealing to younger people. I'm not saying we have a bank of XBoxes and Nintendos set up at the show, but a bit of sci fi and fantasy at the show won't do any of us Grognards any harm. The weather was on our side for the day, sunny but not too hot. Feedback from traders and attendees alike was mostly positive with everyone seeming to have a great day.
Traders of note included Perry Miniatures, Empress Miniatures and Warlord Games. Plenty of choice for someone to obtain some brave redcoats in whatever scale your eyes will allow you to paint them in. David Lanchester books also had the largest selection of military history books you will see anywhere. (Apart from maybe in the private collections of some of you dear readers.) We had a couple of new traders as well, one of my favourites being Beowulf Miniatures. I grabbed one of their wizards towers which will look great on a Mordheim or Oldhammer table. I did manage to grab a couple of other purchases, some Lord of the Rings models for a recreation of Weathertop and some very old school Space Orks that I am looking forward to getting some paint on soon. (Once they are out of their strip bath.)
This author spent most of the day on the Bring and Buy stall, so I did not have a huge amount of time to wander the show, what I did see looked brilliant, and I did get some time away to chat with some friends (including one that came all the way from Norway!) and I also managed to go and play a game with Mrs Lead and the youngest offspring. We had a great time playing a card game called Splendor with a fellow club member and his son. It was a great game that was just complicated enough, but the boys picked it up very quickly. I have orders to add a copy to our wish list for home.
A big shout out goes to the other club members who all gave up their time the day before helping set up and on the day. Some of them have been doing this a lot longer than I have and a lot of work goes on behind the scenes beforehand as well by a few hard working individuals. Shows like this and many others keep the hobby going and allow thousands of hobbyists to have a day out and get a proper close up look at lots of cool toys. Ordering on the internet may be convenient, but nothing beats the fun of getting your loot in person.
Overall then, an awesome day was had by all. There is probably one or two people who weren't happy, but you can't please everyone. Now we all just need to find somewhere to stash all our new toys.
Nb. Grumpy comments will be ignored and definitely not published. Go write your own blog.
Thursday, September 5, 2024
Getting ready to fly the Colours
Boy did that summer fly by. Lots of games played at the club over the weeks, lots of Old World Warhammer. (My Orcs and Goblins army is pretty fun, for some reason whenever I successfully cast any spell it always seems to backfire on me). I still have problems dealing with pesky flying models, although my last game, my Doom Diver was man of the match, killing an Orc War boss on Wyvern in two turns of firing, so sometimes the plan works.
The army is growing and growing. |
My character riding a giant squig (or rather riding in) isn't really effective in the game, so I have started using the model as a Mangler Squig instead, much more effective. I have been watching various YouTube videos on converting/sculpting your own crazy creature models, so I might have a go at making a bigger squig too.
Painting wise, I have had a rest from my own models. I did do a commission job of some Skaven for a Mordheim gang. |These are 3D printed models and so quite delicate. Combined with the delicate design of some of them, I spent the entire time when painting, paranoid something was going to snap. Luckily they all stayed in one piece and the customer was super happy with the final result.
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